Although it wasn't released to arcades until 1978, the origins of Space Wars stretch back to the birth of video games in 1962. Generally considered to be the first computer game, the original Spacewar was written by a group of MIT students and quickly spread to computer labs across the country, giving grad students yet another excuse to put off their studies. 


 Though the game's concept may not have been entirely original, Space Wars definitely had its share of firsts. The most obvious innovation was the pioneering use of vector graphics. Instead of the traditional dot-based raster graphics of earlier arcade games, Space War drew its objects with glowing lines, creating a sharper image. The vector look eventually died out, but not before appearing in such smash hits asAsteroids, Lunar Lander, Battlezone and Tempest

With so many options available, and with the ability to compete against a human opponent, Space Wars had enough replay value to keep gamers coming back for battle after battle. Space Wars gave Cinematronics its first major hit, and the company went on to create such vector graphics classics as Starhawk, Tail Gunner and Armor Attack before ushering in the Laserdisc age with the smash hit Dragon's Lair.

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